Written in EnglishRead online
Includes bibliographical references (p. 608-619) and index
|Statement||Katie Salen and Eric Zimmerman|
|LC Classifications||QA76.76.C672 S25 2004|
|The Physical Object|
|Pagination||xv, 672 p. :|
|Number of Pages||672|
|LC Control Number||2003045923|
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& quot; Rules of Play makes a monumental contribution to the development of game theory, criticism, and design. It will instantly become a standard textbook in the field on the basis of its rigor and scope--yet it is written in such an engaging style that many will read it for by: Rules of Play is an academic textbook about game design.
Starting from a framework with three componentsthe rules (organization of the game), the play (gameplay experience), and the culture (game context), Katie Salen introduces a (formidable) theory of game design.4/5. Rules of Play: Opposites Attract / The Heart's Victory by Nora Roberts.
Goodreads helps you keep track of books you want to read. Start by marking “Rules of Play: Opposites Attract / The Heart's Victory” as Want to Read: Want to Read/5. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide.
It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design/5(10). An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.
As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide.
It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural n for game scholars, game developers, and interactive designers, Rules of Play is a textbook /10(51).
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Gray. out of 5 stars /5(9). 6 LAW 1 – THE FIELD OF PLAY Field surface Matches may be played on natural or artificial surfaces, according to the rules of the competition. The colour of artificial surfaces must be Size: 2MB. As vigorous people in game custom, the authors have written Rules of Play as a catalyst for innovation, full of new concepts, strategies, and methodologies for creating and understanding video video games.
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Table of Contents Rules of Play - Game Design Fundamentals Review of the book Rules of Play by Katie Salen and Eric Zimmerman Follow Game Design Wit for more content.
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